Exam 2 2024 (KIM)

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66 Terms

1

Offer

value proposition stating what you will give the customer in return for taking the action your marketing communication asks them to take

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2

Continuity Selling

offers that are continued on a regular basis

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3

Positive Option

customer must specifically request shipment for each offer in a series

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4

Negative Option

shipment is sent automatically unless the customer specifically requests otherwise

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5

Cross selling

new, related or unrelated products are offered to the customer

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6

Up-Selling

promotion of more expensive products/services over product/service originally discussed

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7

Create Urgency

time-limited
quantity-limited

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8

5 Risks of Sales Promotions

Financial Loss
Damaging Brand Prestige
Making Customers deal-prone
Managerial Time & Expenses
Legal/Regulation Issues

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9

Lotteries

require prior purchase, which is illegal in many states

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10

Sweepstakes

only require an entry form submition

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11

4 Basic Human Motivations

Gain
Save
Avoid
Become

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12

Features

what product has

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13

Advantages

what features do

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14

Benefits

why customers buy

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15

Framing Effect

cognitive bias where people react differently to a particular choice depending on whether it is presented as a loss/gain

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16

Loss Aversion

people's tendency to strongly prefer avoiding losses to acquire gains

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17

Anchoring Effect

when people consider a particular value for an unknown quantity before estimating the quantity

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18

SUCCES Model

Simple
Unexpected
Concrete
Credible
Emotional
Stories

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19

Simple

Highlight only most important key points

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20

Unexpected

reframe information to highlight unknown

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21

Concrete

use sensory information to help target audience remember message

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22

Credible

offer a way to help people test ideas for themselves

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23

Emotional

make lasting impression/ spur action with elicit emotions

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24

Stories

instill inspiring/ memorable chain of events in target audience minds

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25

Advantages of Direct Mail

Selectivity/ Personalization
Flexibility
Most suitable for test

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26

Disadvantages of Direct Mail

most expensive medium per prospect reaches

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27

Self Mailer

Any direct piece mailed without an envelop

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28

Classic Format

TEASER COPY on the outside of mailing envelop in order to lead recipient inside to entice but not reveal

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29

R>C/M

Response rate> cost per contact/ profit margin per response

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30

Variable-data Printing (VDP)

form of digital printing in which elements such as text, graphics and images may be changed from one printed piece to the next using information from database

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31

Email Automation

Marketers can set up email once and then as more people continue to meet the trigger, the email will continue to be sent to them

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32

Open Rate

How many people open (or view) a particular email campaign

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33

Click Rate

how many people click on a specific link in an email

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34

Bounce Rate

% of email addresses in subscriber list that didn't receive message because it was returned by a recipient mail server

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35

US TV ad spending in 2023

$61.31

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36

Connected TV ad spending in 2023

$25.09

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37

Average Price for 30-second Super Bowl commercial in 2023

$7 million

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38

Average Price for 30-second commercial on national television

$105,000

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39

Average Price for commercial during NBC's Sunday Night Football

$828,500

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40

5 Purposes of TV Commercials

reach MASS audiences
build brand AWARENESS
develop a unique brand PERSONALITY
gain TRUST & CREDIBILITY
draw DIRECT responses

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41

Product Placement (PPL)

references to specific product/brand are incorporated into another work, like tv show or movie, with specific promotional intent

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42

Product Integration

actual integration of product/brand into the script of the tv show or movie

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43

Linear TV

classic system when a viewer watches a scheduled TV program when it airs on its original channel

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44

OTT: Over the Top

Video content streamed via the internet (no cable or satellite)

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45

CTV: Connected TV

device that connects to or is embedded in a tv to support video content streaming via the internet (smart tv)

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46

SVOD: Subscription Video On-Demand

Streaming video service that provides content on-demand with subscription fees (netflix disney +)

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47

TVOD: Transactional Video On-Demand

users get a select number of days to watch the title before they have to pay to rent it again (iTunes, Google Play)

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48

AVOD: Ad-Supported Video on Demand

Streaming video service that provide users on-demand content but with ads (Roku Samsung TV Plus)

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49

Automatic Content Recognition (ACR)

Uses technology to identify content played on a media device/ file

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50

Traditional Media Buying

Manual
Time consuming/expensive
Predetermined price
Scattered data collected from report
Optimization after campaign
Slow/leaves room for error

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51

Programmatic Media Buying

Automated
Algorithm decides what ads will be shown
Real-time bidding determined price
Transparent real-time reporting to make changes during campaign
Real-time optimization
Automated with low costs and high ROI

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52

3 Paradigms

Paradigm #1: Mobile-FRIENDLY web design
Paradigm #2: Mobile-FIRST web design
Paradigm #3: Mobile-ONLY strategy

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53

Paradigm #1: Mobile-FRIENDLY web design

allows desktop webpages to be viewed in response to the size of the screen or web browser one is viewing with

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54

Paradigm #2: Mobile-FIRST web design

starts sketching and prototyping the smallest screen first and work the way up to larger screens

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55

Paradigm #3: Mobile-ONLY strategy

Mobile Display Ads
SMS Text
Mobile Apps
In-App Messaging
Push Notifications
Geo-fencing
Augmented Reality (AR)
Near Frequency Communication (NFC)

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56

Mobile App Customer Journey Touchpoints

Pre-install
Onboarding
Exploration
Monetization
Retention
Advocacy

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57

App Store Optimization (ASO)

improving app visibility within the app stores & increasing app conversion rates

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58

Geo-Fencing

feature in a software program that uses the global positioning system (GPS) or radio frequency identification (RFID) to define geographical boundaries

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59

Augmented Reality (AR)

Integration of digital information with user's environment in real time

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60

AR vs. VR

AR surrounding environment is "real" with added virtual objects, but VR surrounding environment is completely virtual and computer generated

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61

Quick Response (QR) Code

Two-dimensional barcodes that can be read by scanners on smartphones

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62

Near frequency communication (NFC)

set of communication protocols that enable devices to establish communication by bringing them within a few centimeters of each other

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63

Mobile Analytics

Popularity
Commitment
Frequency
Time Spent

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64

Use of font types and color

can change human perception of objects

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65

Unique strength of Direct Mailing

Creative offers and messages

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66

CAN SPAM Act

consent before receiving test messages

-Identification

-Opt Out

-Return Address

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