grammar of film test

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41 Terms

1

frame

the rectangular box that contains the image in the camera or on the screen

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2

24 fps

our brain sees motion when a series of frames flash by at a minimum of 16 frames per second (most films have this many fps)

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3

shot

a series of frames that runs for an uninterrupted period of time

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4

where do the names for shots come from?

  1. filed size

  2. camera placement

  3. movement

  4. purpose

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5

extreme wide/long shot

a shot from a great distance, often used to establish location. may or may not include the subject

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6

full/long shot

a shot in which the subject’s entire body is captured head to toe

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7

medium shot

a shot that shows human figures from the waist up. allows us to see body language as well as facial expressions

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8

close up/tight shot

subject’s face fills or nearly fills the frame. used to show emotion

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9

extreme close up

shows extreme emotions by zooming in on one part of the face, generally focuses on the eyes (used rarely)

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10

insert/close up

a shot of an isolated part of a subject or object, such as the head or hand

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11

eye level/straight on shot

to place the audience in the action, most shots should be filmed at or around eye level

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12

high angle shot/boom/aerial

a shot filmed from high above the subject(s). used to show characters isolation or how a situation is overwhelming them

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13

low angle

a shot filmed down low, often looking up at the subject(s). used to show a character is in power

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14

dutch/canted angle

a type of camera shot where the camera is set at a crooked angle

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15

over the shoulder shot

a shot that shows us a character’s point of view, but includes part of that character’s shoulder or side of their head in the shot. most common way to show a conversation

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16

two shot

a medium or close shot wide enough for two people, often used to film a conversation

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17

reverse angle

a shot that is the opposite of the preceding shot such as two characters in conversation

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18

POV shot

placed where the character’s eyes would be to show what the character would actually see. this type of shot is usually cut in before or after a shot of the character looking at whatever this shot contains

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19

reaction shot

a close shot of a character reacting to something off camera

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20

establishing shot

usually the first shot of a new scene, designed to show the audience where the action is taking place. usually an extreme wide shot

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21

eyeline match

a type of editorial match involving two, subsequent shots in which shot 1 contains an agent (person, animal, etc.) gazing in the direction of some unseen, off-screen vision, and shot 2 contains an image presumed by the spectator to be the object of the agent’s gaze

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22

master shot

generally introduces a scene and captures the setting and characters in relation to one another

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23

continuity error

failure to maintain consistency in characters, setting, and all aspects of the fictional world

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24

pan

a shot in which the camera moves horizontally around a fixed axis from one part of a scene to another

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25

tilt shot

a shot where the camera moves up or down along a vertical axis, as when it looks at a building from bottom to top

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26

dolly/zoom

moving closer or farther away from the subject

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27

pull back

moving farther away from the subject, generally to reveal something significant or to show the character’s isolation

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28

jump shot

joining two shots of the same subject taken from only slightly different angles, generally a mistake

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29

fade

when a shot dissolves to or from a solid color, usually black or white

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30

fade to black

used at beginning/end of film or to give audience a moment to reflect

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31

fade to white

used when a character dreaming or dying

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32

dissolve

fading gradually into another shot rather than to black or white (used for memory or dream)

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33

superimposition

leave two shots in a dissolve on the screen at the same time so that they run simultaneously

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34

cut

an immediate change from shot to shot

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35

match cut

transition that uses elements from the previous scene to match similar elements in the next (draws a distinct connection between those two things)

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36

wipe

transition when shot A is replaced by shot B as it moves in a specific direction (left, right, up, down)

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37

editing

selection and organization of shots

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38

montage

a series of short scenes edited into a sequence used to condense time, space, and information

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39

J cut

when audio of the next scene precedes the image

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40

L cut

when audio of the preceding scene carries over into the next scene

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41

crosscutting

editing involving two or more distinct events (builds suspense and suggests a relationship between the events)

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